Freelance Rate CalculatorPrice yourself honestly

Freelance App Developer Rates

Freelance app developers charge $75–$145/hr at mid-level, $110–$210 as seniors, and $45–$85 starting out. Mobile leads and architects reach $160–$300. An MVP runs $25,000–$70,000 on one native platform and $25,000–$80,000 cross-platform for both stores. The choice that moves your rate is not iOS against Android — those are five percentage points apart. It is whether you can ship both. Set your inputs below to land on a real number.

Calculate Your App Development Rate

The baseline every other platform is measured against. One device family, one store, and clients who tend to have money

hours

A typical MVP is 250–500 hours on one platform. Count the store submission, the device-matrix testing, and the two weeks of crash fixes after launch — the parts of an app project that have no equivalent on the web.

Recommended hourly rate range

$75 — $145/hr

Midpoint $110/hr | iOS native | United States

What It Costs to Ship on Both Stores

Three routes to the same app, priced at your midpoint rate (Mid-level (3–5 years), United States) from a 400-hour single-platform build.

One native platform

$44,000

400 hrs. Reaches half the market.

Two native builds

$77,220

720 hrs. The spec is written once, the client code twice.

One cross-platform codebase

$49,500

500 hrs. About 36% below two native builds.

Two native builds run about 1.8× a single platform rather than 2×, because the design, the API, and the product decisions are made once. A cross-platform codebase runs about 1.25×, the surcharge being the platform-specific polish no framework abstracts away. The saving is real, and it is smaller than the framework vendors imply.

Your Rate by Platform — Mid-level (3–5 years), United States

PlatformHourlyvs. iOS native
iOS native (Swift / SwiftUI)$75–$145/hrbaseline
Android native (Kotlin / Jetpack Compose)$71–$138/hr-5%
Cross-platform (React Native / Flutter)$68–$131/hr-10%
Both native platforms (iOS + Android)$83–$160/hr+10%
Mobile games & AR (Unity, ARKit, ARCore)$90–$174/hr+20%
Regulated apps (fintech, health, HIPAA)$98–$189/hr+30%

The spread between iOS and Android is the narrowest on this table, and the one clients ask about most. What actually moves your rate is the row below them: whether you can ship both stores, and whether the app carries a compliance burden or a frame budget.

Common App Project Pricing (US Market)

Project typeTypical hoursPrice range
App Store / Play Store release setup8–20$800–$3,000
Simple utility app (one platform)80–200$8,000–$30,000
OS version upgrade / SDK migration40–120$4,000–$18,000
MVP, single native platform250–500$25,000–$70,000
MVP, cross-platform (both stores)300–600$25,000–$80,000
Consumer app with backend & auth500–900$45,000–$140,000
E-commerce / marketplace app600–1,200$55,000–$190,000
On-demand app (maps, payments, real-time)800–1,500$75,000–$240,000

Typical US ranges for a mid-level freelancer. Read the two MVP rows together: the cross-platform build costs more hours and less money per hour, and ships to twice the market. That trade is the whole argument for the framework, and it is the first thing to establish in a quote.

Average Freelance App Developer Rates 2026

The bands below are US market rates for iOS native work, which is the baseline the rest of the ladder is measured against. Read the project and retainer columns as arithmetic rather than as quotes — they are the hourly band multiplied by the hours the work actually takes.

LevelHourlySingle-platform MVPMaintenance retainer
Junior (0–2 yrs)$45 – $85$18,000 – $34,000$1,125 – $2,125/mo
Mid (3–5 yrs)$75 – $145$30,000 – $58,000$1,875 – $3,625/mo
Senior (6–10 yrs)$110 – $210$44,000 – $84,000$2,750 – $5,250/mo
Lead / mobile architect (10+ yrs)$160 – $300$64,000 – $120,000$4,000 – $7,500/mo

Typical US market ranges. The MVP column is the hourly band times a 400-hour build; the wider $25,000–$70,000 range quoted elsewhere on this page spans the full 250–500 hours these projects take. Retainer figures are the 25-hour maintenance tier. For how these bands compare across other freelance fields, see freelance rates by experience level.

Every tier here sits above the equivalent web developer band, and it is worth being precise about why, because the usual explanation is wrong. Mobile code is not harder to write. What an app developer owns that a web developer does not is a release process with a gatekeeper: a store reviewer who can reject a build, a matrix of devices that has to be tested rather than assumed, and an operating system that changes underneath the app every autumn whether or not anyone is paying for it. You cannot hotfix an iOS app at four in the afternoon. That constraint is the premium.

iOS vs. Android vs. Cross-Platform Rates

This is the comparison people arrive looking for, and the honest answer is that the first two columns barely differ. The third column is where the decision actually lives.

iOS nativeAndroid nativeCross-platform
Mid-level hourly$75 – $145$71 – $138$68 – $131
Typical stackSwift, SwiftUI, UIKitKotlin, Jetpack ComposeReact Native, Flutter
Stores reachedOneOneBoth, from one codebase
Hardest partReview queue and rejection appealsDevice and OS-version fragmentationThe 10% the framework will not do for you
Where the rate comes fromClient concentration, not difficultyBroader market, thinner budgetsCoverage — priced per project, not per hour
Where the margin diesA rejected build two days before launchThe device you did not own and did not testAccepting a discount, then shipping two apps

Look at the hourly row and then the stores row together. Cross-platform has the lowest rate on the table and reaches twice the market, which means an hourly comparison between a Flutter developer and a Swift developer is measuring the wrong thing entirely. The Flutter developer is not offering a discounted iOS app. They are offering two apps, and they should be quoting against what two native builds would cost — a number the calculator above works out for you.

The 5% iOS premium is worth understanding precisely because it is so often over-read. Android's fragmentation is the harder engineering problem: more devices, more OS versions in the wild, more ways for a layout to break on hardware you have never held. The rate gap has nothing to do with that and everything to do with where the clients with budgets are. It is five points. Do not pick a platform for it.

What It Actually Costs to Ship on Both Stores

The cross-platform saving is real and it is routinely overstated. Here is the arithmetic on a 400-hour single-platform build at mid-level US rates, which is the calculator above with its default inputs.

RouteHoursCost at midpointMarket reached
One native platform400$44,000Half
Two native builds720 (1.8×)$77,220All
One cross-platform codebase500 (1.25×)$49,500All

Midpoint rates: $110/hr iOS, $104.50/hr Android, $99/hr cross-platform at mid-level in the US. Two native builds are priced at the average of the two native rates.

Two native builds cost 1.8× a single platform rather than 2× because the design, the API, and the product decisions are made once — only the client code is written twice. A cross-platform codebase costs about 1.25×, the surcharge being the platform-specific polish that no framework abstracts away: the share sheet, the push notification setup, the one screen that has to be written natively anyway. The saving works out to about 36%, not the 50% the framework pitch decks imply.

For the freelancer, the direction of that number matters more than its size. A 36% saving is large enough that a client will choose cross-platform, and it is calculated against a $77,220 alternative. If you quote your Flutter work against the next Flutter developer rather than against two native builds, you have handed the entire saving to the client and kept the lowest hourly rate on the table for yourself. Run the hour estimate through the project pricing calculator to add a buffer and milestones, then check the result against the freelance rate calculator to confirm the fee clears the floor your overhead and unbillable hours demand.

Hourly, Project & Retainer Pricing for App Work

Flat project pricing is the right default once the screens are designed and signed off. An app quoted from a written spec and an approved design is genuinely scopeable, and a flat fee pays you for the speed you have earned. The condition carries the whole rule: flat pricing is only safe on the far side of an approved design.

Hourlyis for everything before that, and for one thing after it. Discovery and design iteration are unbounded, and nobody — client or developer — can scope them from the outside. The mobile-specific trap is at the other end. A flat fee that ends at "code complete" leaves you doing store submission, rejection appeals, and two weeks of post-launch crash fixes for free. Either bill the launch hourly or write it into the fee as its own milestone with its own number. It is the single most common way a profitable app project turns into an unprofitable one.

Monthly retainers are not optional in mobile, they are only sometimes paid for. Both platforms ship a major OS release every year, dependencies rot, and an app that is not maintained eventually stops passing review. Sell it in hours rather than as a percentage of the build: 10 hours a month covers crash triage and releases, 25 adds a steady feature and the annual migration. At mid-level rates that is $1,875–$3,625 a month per client, arriving whether or not you win a new project. To see what a book of retainers is worth against a salary, put the annual figure through the hourly to salary converter.

App Developer vs. Web Developer and UX Designer Rates

App development bills consistently above web development, and trades places with UX design depending on which end of the range you read. The shape of that difference is more useful than the averages.

App developerWeb developerUX designer
Mid-level hourly$75 – $145$65 – $135$85 – $135
Senior hourly$110 – $210$100 – $200$135 – $200
Who can reject your workA store reviewer you will never speak toThe clientThe client
What raises the ceilingShipping both stores; regulated domainsCloud architecture, AI/ML integrationDesign systems, research, strategy
Recurring revenueMaintenance retainers, effectively mandatoryHosting and support retainersBlock-hour retainers, negotiated

Web developer figures are the React/Vue band. UX designer tiers are drawn slightly differently — mid is 2–5 years there and senior 5–8 — so read the columns as bands, not as a like-for-like year count. Both fields spread wider across their other specialisms.

The gap against a web developer is modest — roughly 10–15% at the floor and a few points at the ceiling — and it is explained by the third row of that table. A web developer can deploy a fix in minutes; an app developer submits it to a reviewer and waits. That single asymmetry drags a long tail of work behind it: release management, staged rollouts, supporting the version of the app that users have not updated yet. It is billable work that does not exist on the web.

The UX designer column is the one that should give you pause, because it does not sit below yours. UX has the higher floor at both tiers and app development the higher ceiling, and that crossover is the whole story. A junior UX designer is selling judgment from the first hour; a junior app developer is selling implementation, which is bought cheaply and globally. What lifts the app ceiling above the design ceiling is specialization — both stores, a regulated domain, a frame budget — not another year of Swift.

The more practical relationship between the two is a dependency rather than a comparison. Flat-fee app pricing is only safe once the designs are approved, which makes the designer's deliverable the thing that makes your quote possible. Developers who can produce their own screens quote earlier and carry less risk, and that is the most common route from either field into charging more than either field pays.

Frequently Asked Questions

How much does a freelance app developer charge?

US freelance app developers charge $45–$85/hr as juniors, $75–$145/hr at mid-level, and $110–$210/hr as seniors. Mobile architects and leads reach $160–$300/hr. Those bands sit above the equivalent web developer tiers at every level, and the reason is not that mobile code is harder to write. It is that an app developer owns things a web developer never touches: a store review queue that can reject a release, a device matrix that has to be tested, and an operating system that changes underneath the app every autumn whether or not anyone is paying for it.

Do iOS developers charge more than Android developers?

Slightly — iOS bills about 5% above Android, so a mid-level iOS developer at $75–$145/hr maps to roughly $71–$138/hr on Android. That gap is the narrowest on any rate table on this page, and it is the one clients ask about most. It is not a difficulty premium; Android's device matrix is the harder engineering problem. It reflects where the paying clients concentrate. Choosing a platform by its hourly rate is the wrong optimization: the difference between iOS and Android is a rounding error next to the difference between shipping one store and shipping both.

How much does it cost to build a mobile app with a freelancer?

A simple utility app on one platform runs $8,000–$30,000. An MVP is $25,000–$70,000 on a single native platform, or $25,000–$80,000 cross-platform for both stores. A consumer app with a backend and authentication is $45,000–$140,000, and an on-demand app with maps, payments, and real-time updates is $75,000–$240,000. Those figures are hours multiplied by an hourly rate, and the hours are where estimates go wrong. Store submission, device-matrix testing, and the fortnight of crash fixes after launch are real work with no equivalent on the web, and they are the line items freelancers most often forget to quote.

Is React Native or Flutter cheaper than native app development?

Yes, by roughly a third — and by less than the framework vendors imply. Two native builds cost about 1.8× a single platform, not 2×, because the design, the API, and the product decisions are made once and only the client code is written twice. A cross-platform codebase costs about 1.25× a single platform, the surcharge being the platform-specific polish no framework abstracts away. At mid-level US rates on a 400-hour build, that is roughly $77,000 for two native apps against $49,500 cross-platform: a 36% saving, not the 50% the pitch decks promise.

Should app developers charge hourly or per project?

Charge a flat project fee once the screens are designed and signed off, and hourly before that. An app quoted from a written spec and an approved design is genuinely scopeable; an app quoted from an idea is not, and the gap between those two states is where fixed-fee mobile projects lose their margin. The mobile-specific trap is the launch. A flat fee that ends at "code complete" leaves you doing store submission, rejection appeals, and post-launch crash fixes for free. Either bill the launch hourly or write it into the fee as its own milestone with its own number.

How much should you charge for app maintenance?

Price maintenance as a monthly retainer in hours, not as a percentage of the build. A light tier of 10 hours a month covers crash triage, dependency bumps, and getting each release through review; 25 hours a month adds a steady feature and the annual OS migration. At mid-level US rates those are roughly $750–$1,450 and $1,875–$3,625 a month. Say explicitly that the annual iOS and Android releases are inside the retainer, because they land every autumn, they are not bug fixes, and the client who thinks maintenance means fixing what you broke will argue the point when the invoice arrives.